Quiz 60 - Question - When should you check the Rigidbodies "is Kinematic" property?

The answer is: When you intend to control object position through its transform and no physics.
“Is kinnematic” is checked when we want to move the GO by code through forces.
Does it make sense to add a Rigidbody component to a GO that is not going to be moved by physics?

Thanks!

Yes, if you want it to participate in physics. A good example is a moving platform. It doesn’t obey physical properties (why is it just floating there?) but it does collide with object that move physically.

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