Question: Zelda-Like 3rd Person Camera

Hello! I’m just starting the course, and wanted to know if choosing a 3rd person follow-camera setup (think Zelda, Psychonauts, Watch Dogs, etc) instead of the top-down system would introduce issues later in development. I’m fairly well versed in Unity/C#, and think I’d be comfortable adapting most of the high level input, attack collisions, etc. stuff to the alternate scheme, but would love to hear @ben 's or anyone else’s opinion on the matter as to avoid any later pitfalls. Thanks much!

That’s the sort of camera we’re using, you should be fine.

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