Dear GameDev Team,
I am learining Unity 3d with the RPG Stuff and I am not finished on that side yet. I have to say that the stuff is great and easy to learn. In addition to learning, I am always improving my game design concept. I’ve roughly looked through the series. Now I have a few questions wheather some Things are anywhere explained:
How to build a crafting system:
Is anywhere a crafting-system lesson in place. Expemple: You are farming 2 irons and can craft a sword at the blacksmith. Or while you hunt, you got a sword. You destroy this sword at the blacksmith and got 2 irons.
How to build an economic system
Is anywhere an economy-system lesson with a game currency in place, where you can buy/sell/trade items in the game with game currency.
How to build a spell system
During the game the player can play spells. Or the player got a new spell, if a boss was killed.
character Ability System
While the charakter get XP the character leveled up. With the new level the charakter got new skills (like improve skills, equipment etc)
Item and raw Material System
How to build a Item and raw material system. The raw material system should be related to the items.
I saw the RPG series are some years old. I saw the RPG series are some years old. Do you plan some Extensions for this RPG Genre where this Things will be explained?
Thank you for your feedback.