What I find I little bit confusing is a lot of variables which are inherited/exposed from some of the upperscope classes/global vars. As far as I understand most of them are Unity specific. My question is what is the difference between those:
gameObject references to the same thing (which would be an instance of current class)? If not what is the difference between them and to which one I am referencing when I skip
Hopefully that’s comprohensible question. I was looking into docs but perhaps I have overlooked answer to this question. If someone could point me to the correct place in docs or answer shortly, that’d be great.
I know it perhaps deasn’t really matter at this point of the course, I am just curious
Thanks in advance.
Ps I’ll post my pimped version of Block Breaker here soon