Hello,
I am building a game where upon making certain decisions, player will get (-1) or (+1) to his/her sanity level (think of Don’t Starve). I realize that implementing such game mechanic is beyond my current knowledge, so for now I am satisfied with text messages. But I just can’t stop thinking about it.
Is my assumption correct that in order to accumulate the player’s “choices” over the span of a game, we would need a new game object (“Player”) with a new script, which would sum up all the good/bad choices (predefined States) and provide result upon End game?
Regards,
Paweł