Hi.
I read couple of same problems here and in the udemy. I also read this quesiton and implemented the rotation debug as Rob adviced. Then I saw both enemy and the VFX had the same rotation, Enemy Position : (0.0, 0.0, 0.0, 1.0) and Particle Position : (0.0, 0.0, 0.0, 1.0). I removed all rotations from the VFX. So what can the problem be? Shows up in te hierarchy but not in the gamesview.
Hi Durukan,
What is the position of your background image? Is it on the same z “layer” as your enemy and the particle system?
See also:
- Wikipedia: Z-fighting
Hi Nina.
My background is z 12 layer and the particle system and the enemy ship are on z 0 layer. When the game is not running I can monitor the VFX after I drop in the hierarchy. But after attaching it to a ship, I can’t monitor the VFX.
Hi Ozanalp,
Was this solved in the end?
Ohh…yes it is. Did not know there was an auto-bump.
Thanks for getting back to me most apprecaited
Hope you are enjoying the course!
You are welcome.
Rick is the best =) like a real classroom.
1 Like
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.