Hello,
I’m considering purchasing the Unreal Multiplayer course, however I’m not quite sure if the course offers what I’m looking for. Does this course demonstrate how to build a standalone C++ server for hosting on a dedicated machine? I’m not really interested in networks like steam or local client networks.
Will the course cover physics calculations and simulation of the client environment server-side? What about instancing? I signed up for the Unity (version 1) course, and built the brick breaker game. I wanted to extend the game to include achievements and score keeping server-side. What I was aiming to do was have a single server hosted on a dedicated machine which creates instances of scenes for each player that joins. These are single player scenes handled over the network to help combat cheating. There is very little in the way of Unity to help build a system like that. I’m curious if this course will help me learn how to create that kind of network in C++ for the Unreal engine.
Thank you,
Max