Hi. I have previous experience with 3d modelling and animation with Maya and using these courses so I can use the skills I already have with Blender. When in university I was taught that it is considered bad practice with Maya to use multiple objects/meshes within a single model. Basically a model should be a single mesh with no overlapping faces. However, while working through the early stages of ‘Complete Blender Creator 2.8: Learn 3D Modelling for Beginners’ I have noticed this isn’t brought up and seems to be sometimes encouraged to use different meshes for a model. Is this a difference between Blender and Maya? Are there circumstances where using different meshes would be the “correct” thing to do?
Thanks
Wazzer225