i am a bit confused about the normals, i already recalculate normals to outside, but there are still some darker faces in the mesh
Give me blend file and I’ll take a look
here it is lowpoly queen(w_crown1).blend (467.1 KB)
@Pump_Head
Set Origin => Origin to geometry
And then recalculate them outside.
You should probably make normals bigger to see them better too. Don’t mind that it is inconvenient to work with, there is no need to see them all the time. You only need to check them once in a while, or in the very end when all else is done.
Whoa thanks sam, it’s worked, and thanks for the suggestion too
and one more thing about normal, as far as i know normal is the direction of 3d face/vertex pointing right?, so why when we selected all faces/vertex and recalculate it didn’t work while we selected all faces/vertex and set origin to geometry(to the center of geometry itself) it worked ?
Normals show which faces are pointing outside/inside
Blender was confused which parts of model are supposed to point outside and which inside. As we can see, that is controlled by origin point. I’m not entirely sure how exactly all that works, it will probably be explained later, but for now that’s all we have to know.
Origin point supposed to be in the center of model, and as you built up your model, actual origin point moved up, but origin didn’t, you have to reset it manually when you need.
Thanks for the explanation Sam, i quite understand now