Quarternion.Euler

Wanted to clarify that if you hover over Euler in Quarternion.Euler it has a syntax of float x, float y, float z.

We put mouse x input in the Y parameter and the mouse y in the X parameter. This confused me for a bit until I read the help text more carefully. It is the rotation around said axis.

So the mouse input on the x axis (left and right) will return values as to how much to rotate around the y axis. Since the Y axis is vertical, rotating around a vertical axis would produce the effect of turning left and right. Same with the mouse Y.

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Thanks for the explanation! I had noticed that and was confused as well. Makes sense though, and it’ll help me out in the future!