After a couple of false starts and more than a few sandbox tests, I’ve finally been in a place to start showing off the initial work for Dark Days. It’s a monster-of-the-week show flavored RPG based on the Dark Days series (Link
Half of everything is placeholders at this point, especially the UI but I’ve gotten a lot of the basics working. In the video you’ll see the initial tutorial level, a short sequence of the procedurally generated city you’ll be defending, and finally a quick shot of the turn-based combat system in development.
Things have been a bit of a slog until this point, everything working in about 8 different Sandbox scenes where I tried different things out and finally was able to blend to the point of reducing things to about four: New Character Creation, The starting tutorial, the city scene (overworld) and the combat Sandbox. Nows there’s a lot of level tweaking and building going on, which UI and Level design are probably my two biggest weaknesses.
Next up is completing the tutorial mission and the various needs for the subquests as well as improving the new character creation process. I’ll also be working on the prefabs for the city, as right now most are urban buildings and I’m aiming for a more touristy-town Haven style city for the player to be hunting monsters/evil villains in.