Project "Genocide" GDD

Project “Genocide”
Hyper Light Drifter meets Majora’s Mask meets Shenmue

Genre: Action/RPG, Third-Person Fixed Camera
Target Audience: T for Teen (Possibly M for Mature)
Controls: Mouse & Keyboard, Controller
Thematic Setting: 1800’s Japan, Alternate History, Fantasy
Tech Stack: Unity 5+, Blender/Maya/ZBrush, PhotoShop, Audacity/Audition CC, GameSparks, [Unity] SECTR Complete, [Unity] Amplify Color, [Unity] Playmaker, [Unity] Third Person Controller, [Unity] Behavior Designer, [Unity] Quest System Pro, [Unity] Inventory Pro, [Unity] Dialogue System, [Unity] Cinema Director, [Unity] Chronos, [Unity] Apex Path
Platform(s): PC, Mac, Linux, PS4?, iOS?, Android?
Game Moment: Fighting monstrous wild-life in the surrounding forest outside the Gotetsu Clan Village.
Game Summary: Story-driven Action/RPG that takes players on a journey through a fantastical 1800’s Japan, on a quest to keep a scroll that holds ancient secrets from a tyrant.

1 Like

Whoa, what’s with the Tech Stack?

Anyway, sounds like you already have a strong story narrative.


I’m using several Unity Assets I purchased from the Asset Store just so I can focus on the story more. It’s a story I’ve been working on with a friend for over 15 years (since we were kids). :slight_smile:

1 Like

That’s cool. I’d be careful to make sure your game fits that narrative. I hear that it’s hard to do that right.

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