Problem - Audio does not play after I entered code.
void Start()
{
rigidbody = GetComponent();
audioSource = GetComponent();
}
// Update is called once per frame
void Update()
{
ProcessInput();
}
private void ProcessInput()
{
if (Input.GetKey(KeyCode.Space))
{
rigidbody.AddRelativeForce(Vector3.up);
if(!audioSource.isPlaying)
{
audioSource.Play();
}
}
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(Vector3.forward);
}
else if (Input.GetKey(KeyCode.D))
{
transform.Rotate(-Vector3.forward);
}
}