Well, last Section…
After watch the videos, I will change a few steps for modelling a human face.(I thinik it’s a few easy for my)
1º- Draw a concept in 2 views (front and right)
2º- make a base Model
3º-Sculpting all the face with Sculpting mode and multires
After i will make the good topology in a new mesh using the sculpture as a reference.
And here it is. (Sculpt 1.161.104 Tris VS Retopology 3739 Tris). Think I begin to understand the loops ^^
I will update this post with the following steps used.
I hope you like it!