Procedural Textures

The last couple of days I got really hooked up with procedural textures. There is so much you can achieve when you twist them the right way.
The first really nice thing I did was the play-doh head.

All those scratches were procedural bump maps.

Then I went way farther, creating this.


In viewport it looks like this. Made with micro displacement.

Have you guys tried such things as well? I think this is such a fun and challenging thing to do :slight_smile:

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