The last couple of days I got really hooked up with procedural textures. There is so much you can achieve when you twist them the right way.
The first really nice thing I did was the play-doh head.
All those scratches were procedural bump maps.
Then I went way farther, creating this.
In viewport it looks like this. Made with micro displacement.
Have you guys tried such things as well? I think this is such a fun and challenging thing to do ![]()


