Procedural Generation in Unity

Hey guys, I’m exploring Procedural Generation and I wanted to know if you guys knew any Unity specific procedural generation resources or tutorials? Thanks!

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Theres a lad called Sebastian Lague that has done some procedural cave generation stuff if thats what your after for starters.

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Thanks. I checked it out and it was really in depth but I hunger for some more!

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Here are some really nice Tutorials by Jasper Flick.
I got there as I wanted to learn more about object-pooling, but it has a heavy focus on procedural generated stuff (fractals, meshes, terrain,…)

I work on them parallel to my Unity-course, just to expand my horizon.

Enjoy.

Chis

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Thanks for these resources! I’ve bookmarked them both. :slight_smile:

thought id lost this, but I wrote a simple procedural maze and ball game tutorial a while back for a Mag.

Just uses simple recursion and depth first search to plot a route round a grid, might be interesting to someone, so thought id share.

Hi @OboShape, you don’t happen to have a link to that pdf do you?

I’m just trying to find out a bit more about recursion (regarding something I’m working on, can’t get it to work).

meh, looks like their site is down.
Ill see if I have it kicking about.

[EDIT]
found a local copy until site is back up, ive popped it on dropbox

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Brilliant! Thanks Obo :slight_smile: Looks like this is just what I’m looking for!

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