Hi!
I created a Target Dummy to test out the weapons I coded.
In this, I am applying Radial Damage With Falloff, but it doesn’t seems to work.

To check for the damage, I am using EventAnyDamage (also tried Point and Radial damage for respective weapons) so Damage value is getting printed properly when applying point damage
But not with the radial damage I am applying in Explosion Method.
As seen in other post, Location doesn’t seem to be the problem as ExplosionEffects are spawning properly at the location.

