Problems with Radial Damage

Hi!
I created a Target Dummy to test out the weapons I coded.


In this, I am applying Radial Damage With Falloff, but it doesn’t seems to work.
image
To check for the damage, I am using EventAnyDamage (also tried Point and Radial damage for respective weapons) so Damage value is getting printed properly when applying point damage

But not with the radial damage I am applying in Explosion Method.
As seen in other post, Location doesn’t seem to be the problem as ExplosionEffects are spawning properly at the location.

Does this help at all?

https://answers.unrealengine.com/questions/570371/apply-radial-damage-node-doesnt-damage-actors.html

Sure it did, the target`s collision was set to WorldStatic by default. Thanks…

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