Problem with adding blueprints to meshes

for some reason im having trouble adding blue prints to static meshes in the crypt raider tutorial, im on the last part, and for some reason when i tried adding the trigger component and the mover component to the static meshes, the trigger component didn’t work, and the mover component wouldn’t make the cage move upward…

i do not know what the problem is here, but something i did notice is that he can open his trigger component, and his mover component in blue prints, but when i try to do the same in the editor, the button to enter the blue print screen isn’t there, does anyone know what the problem might be?

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