Problem getting text to appear in UE4 after changing it in VSCode

I’ve followed along with every lesson so far, and when it came time to add PrintLine(“stringhere”); and then ClearScreen();, it compiles just fine within ue4 and VSCode, but will not show up at all when I click “Play” on UE4. I downgraded to 4.22 and I’m still having the issue.

Editor Preferences for Source Code are set to VSCode, build tools are installed, all paths are correct.

Is the component attached to the actor?

You were right! Somehow I completely missed adding the BullCowCartridge.cpp to the actor. Thanks!

Edit: When I switched to 4.22, I forgot to reattach the component to the actor.

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