Prison Break - A variation on the example

After getting the feel for what we were supposed to do I created a variation on it. I used my own dialogue and I made the path through slightly different. When someone went to a room where they ideally took an action if they went back the “back in the hallway” reflected a different state. I also have one hidden keystroke, with only one opportunity to find it, but I liked slipping that in there.

I thought the exercise was great for seeing where errors crop up and how the state diagram can evolve. You can play my game (for the next 30 days) here:

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