using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Greetings Summoner! Welcome to Number Wizard.");
Debug.Log("Please choose a number, choose wisely...");
Debug.Log("The highest number you can summon is: " + max);
Debug.Log("The lowest number you can summon is: " + min);
Debug.Log("Tell me Summoner, is the chosen number higher or lower than:" + guess);
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("You choose higher.");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("You choose lower.");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Well done! You have summoned a number.");
}
}
}