PLEASE HELP! Bull cows won't compile

// What I’m using

-Unreal 4.25

-macOS Big Sur

-Visual Studio

//What I expected to happen

Before upgrading to Big Sur, I was able to compile and run my Bull Cow Game.

I expected to hit compile and be able to run my application inside of Unreal.

// What happened

I get a compile error.

The project could not be compiled. Would you like to open it in Visual Studio Code?

Running Mono…

Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
/Users/Shared/Epic Games/UE_4.25/Engine /Users/Shared/Epic Games/UE_4.25/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (no existing makefile)
WARNING: Library ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ was not resolvable to a file when used in Module ‘Core’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
WARNING: Library ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’ was not resolvable to a file when used in Module ‘ApplicationCore’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
@progress push 5%
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool “/Users/maz/Desktop/BullCowGame-starter-kit 4.25/BullCowGame.uproject” “/Users/maz/Desktop/BullCowGame-starter-kit 4.25/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog="/Users/maz/Library/Application Support/Epic/UnrealBuildTool/Log_UHT.txt" -installed
Reflection code generated for BullCowGameEditor in 4.8524335 seconds
@progress pop
Building BullCowGameEditor…
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in BullCowGameEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Performing 13 actions (16 in parallel)
[1/13] Compile SharedPCH.Engine.h
[2/13] Compile Cartridge.cpp
[3/13] Compile Terminal.cpp
[4/13] Compile BullCowCartridge.cpp
[5/13] Compile BullCowGame.cpp
[6/13] Compile BullCowGameGameModeBase.cpp
[7/13] Compile BullCowCartridge.gen.cpp
[8/13] Compile BullCowGame.init.gen.cpp
[9/13] Compile BullCowGameGameModeBase.gen.cpp
[10/13] Compile Cartridge.gen.cpp
[11/13] Compile Terminal.gen.cpp
[12/13] Link UE4Editor-BullCowGame.dylib
clang: error: no such file or directory: ‘/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport’

See here

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