Well I tried to send the .exe to my friend to play test it, but I found that I need to statically link required dlls. So for anyone who would like to do this, here is the solution:
- In VisualStudio open Project / BullCowGame properties
- In the upper left corner select Configuration => Release
- In the upper right corner click on Configuration Manager and change Active solution to Release (remember to switch back to Debug after building and shipping, so you can develop and debug again)
- In left menu select Configuration Properties / C/C++ / Code Generation
- Change Runtime Library to Multi-threaded (/MT)
- Build solution
- Your release version is in folder Release inside your project folder
- Happy sharing and playtesting
