Playtesting and ASCII art

Bugs found:

  1. “Do you want to play again?” If we press any button, like R for example, the game exits. It’s inconsistent with Y or N.

  2. “Do you want to play again?” makes no sense to me 'cause if we win the game, we already know the hidden word. Should has a library with a number of hidden words which the game choses radomly.

  3. Could have an ASCII art at the end of the game (when we win).

My start game’s ASCII art:

bcgame

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