Hello Community
very thank you, that you read all this
the first Point:
the “Alpha Work in Progress” of my Planet Defender (Laser Defender) Game.
you find the Link after my Post.
The “known Bugs”
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- my Shooting Timer, have a little Timing Bug, i do not fix this time. so: just hold the left Mouse Button “pressed” i know: it is firing after 0.25 Sekondest the first Time, this is known, but this Time not need to be fixed.
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- “Bomb Amount” is given / to see in UI, but not possible. Bombs are not implemented this time.
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- High Score is not displayed in the Lose or the Win Screen.
That’s all i know on bugs.
known “missing” Artwork:
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- PlayerShip have it s own Spirit, this is just Blender “to Do Things” for me,
cost a lot of Hours. So the redesign of Enemys have to wait, i want to bring
my Knowledge to better Level, and go future with the Course.
- PlayerShip have it s own Spirit, this is just Blender “to Do Things” for me,
-
- the PickUp PowerUps can have better Design, but firstly the work.
(also is known: i can spawn Random Enemys to drop this, but this is this time
not really senceful i want to go on with the Course.
- the PickUp PowerUps can have better Design, but firstly the work.
-
- that s all
to the Features:
( i know, i am far away from the Course Mission with this )
PlayerShip:
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- Move in all Directions ( left, Right, Up, Down, Diagonales)
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- Get a Protection Shield for 15 Seconds, i can improve this, or make it lesser.
- you can have “Superbeam”. Superbeam == you have better Ammo. The Ammo “Superbeam”
will be also destroy the Bullets of Enemy, and give higher Score, if you kill an Enemy. ( Default
Ammo just gives 50 ) -
- Different Score Points, to different Ammo and different Enemys.
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- just the first 10 Waves ( so 2x 5 Enemy Waves ) spawn in “Formation”, all other Enemys
following her own Patrol Script.
- just the first 10 Waves ( so 2x 5 Enemy Waves ) spawn in “Formation”, all other Enemys
- -Player Ship Side Ships.
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- “Supershoot”, 20 Ammo Points, Right Mouse Button.
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- small little Boss Fight.
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- Every Enemy have it s own Lifepoints and own Movements (Exept the Formation Enemys, they also
have own Movement + Lifepoints, but join in formation like Laser Defender, all other - move her own way ).
- Every Enemy have it s own Lifepoints and own Movements (Exept the Formation Enemys, they also
How to handle this ?
For Move: WADS
for default shoot, or Superbeam: left Mouse Button
for Special Shoot: right Mouse Button.
To change the Shooting direction from Front to Rear:
E = Front
Q = rear
( all other is a Input lag, so it s better this way ).
Important: This is not a “Finish Game” this is a Sandbox.
And i know: it uses a lot of things, not learned in the “Laser Defender” Course, it s my own Staff.
I know: this is not “perfect”, but : this is just a Sandbox
So all together, have Fun to Play.
i happy to hear from you.
http://www.sharemygame.com/share/bea5ba4e-75e8-45bb-82ae-484f9da42f9c