My effort for extreme testing was to add a number of ball (16) to the scene. I created and added new tags to the ball locked to the paddle and also the other 16 balls. Locked and Unlocked respectively. Back into the code, I added 2 if statements to the start method and the update method to only execute the "locking of the ball to the paddle only if the ball was tagged with lock.
Next step for me was to change the x push for balls on the left side to push them left rather than right. Last think I did was scale the x values for the paddle to make it bigger. The level was a blast to watch… not much playing but even trying to keep up with 17 balls was a blast.
On a side note, I am thinking I want another ball tag that will not launch the ball with the mouse click and wait for a collision to get it rolling. So… Three balls
- Balls locked to the paddle that launch with mouse.
- Balls placed in the game space but not locked to the paddle that launch with mouse
- Balls placed in the game space that will only move once another ball collides with them…