Pivot point set in sprite editor not working in bone animation - SOLVED

Hi,

There is this solution already discussed but thought it useful to post here as I have just spent about an hour trying to figure out what is wrong. This issue is when you set the pivot point away from centre in sprite editor, but this is not shown or working in scene editor and always gives you centre. This causes problem when trying to record animations using the record function in Animator and switching to scene view to tweak.

The problem is a simple button in Unity:-

On the top line of the interface, just left of the Move, Scale, Rotate buttons and directly under the Component and Window menu items, is a button with either ‘Pivot’ or ‘Center’. I had that button on centre setting, switching it to pivot allowed me to rotate around the custom pivot point I set. Boom!

Hope this is useful…

1 Like