Game idea (in character):
A probe descending through a cavern-riddled planet to discover relics of an ancient alien civilization.
Theme:
Will almost certainly be failed by my lack of artistic skill, but what I want is for this to seem like a journey, each level distinctly different, while going from more ‘geological formations’ to ‘ancient wreckage, maybe?’ to ‘definitely alien’. Ideally I’d want a player to start thinking, “This is a fun time-waster,” and then after a couple levels actually be intrigued enough to wonder what’s next.
Basic game idea:
Use directional keys to guide a rocket from point a to point b, around, over, and through obstacles to a safe landing.
A collision is the end of the run.
There are multiple levels.
Obstacles can be falling and/or moving.
Things to add if I have the ability:
Power-ups
Score (starts high, thrusting lowers it, so getting through most efficiently is a high score)
Fuel (including fuel bar, and fuel refill power-ups)
Things I almost certainly won’t be able to add, but would be nice:
A weapon for some destroyable obstacles