Pins 'n SwirlyBall

Oh man, does Cycles render rock… I decided to fool around with the volume rendering a bit and tried to go for that swirly semi-clear resin look of some bowling balls. Ended up basically mixing a transparent glass surface with voronoi 3D noise as density for a volumetric scatter and absorbtion shader as volume.

Lighting and nodes as follows:

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nice jod… awesome

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