Pins move a bit even before ball is thrown, causing IsStanding() to work improperly

Hi everyone,

Before and after the bowling pin modification(ie moving necessary components and removing children), my pins move and rotate on every axis. This makes it impossible to get IsStanding() and therefore any further code working. Rotation is set to (270, 0, 0). When I press play, that’s when it goes all crazy. I’ve tried messing with Mass and Drag on the Rigidbody component but that has unwanted physics effects.

Looking for help and I’m not sure what further info to provide.

Thanks!

Edit: Looks like it was a gravity issue? Lol, will take Ben’s advice and keep troubleshooting the physics settings. :slight_smile:

Hello there, how are you @aurynstar?
Make sure that the collider isn’t inside the plane collider, try messing with the collision detection mode too, set it to continuous to see if this problem continues

Thanks @Joao_Dalvi! I’ll give that a try! See if I can get it working!

I am having the same problem. I have scene some other solutions but none have worked for me. I am now installing Unity 5.5.1f1 in hopes it will fix this problem. Let me know if you have any luck with other solutions.