Hi everyone,
Before and after the bowling pin modification(ie moving necessary components and removing children), my pins move and rotate on every axis. This makes it impossible to get IsStanding() and therefore any further code working. Rotation is set to (270, 0, 0). When I press play, that’s when it goes all crazy. I’ve tried messing with Mass and Drag on the Rigidbody component but that has unwanted physics effects.
Looking for help and I’m not sure what further info to provide.
Thanks!
Edit: Looks like it was a gravity issue? Lol, will take Ben’s advice and keep troubleshooting the physics settings. 