"Pilot Pirx" - please test my game

Hi,
So… I got carried away a bit with this Laser Defender exercise and spent last four weeks on making a real game out of it! :slight_smile: It’s at beta stage now - it will be soon released on itcho.io for free.

It’s impossible to list every single feature or improvement I made, but here’s a quick attempt:

  • 16 formations with increasing level of difficulty (aiming at 30-40 for the final game)
  • complex formations movements, including rotations and soft turns
  • 6 enemies that differ by shape, size, weapons and behaviours etc… (adding some more for the final release)
  • artificial intelligence - enemies can dodge bullets (with varied precision), use power shields and shoot at player instead of randomly
  • improved graphics - stars with planets and nebulas
  • special FX - explosions, smoke from hitpoints, thrusters etc…
  • nicely crafted Start, Help and Credits screens
  • power-ups and life bonuses
  • game pause, abort, ability to continue where you started, difficulty level increasing when you finish
  • and occasional meteor rains for a break

I spent a lot of time on balancing the gameplay, so it plays smoothly and nicely. But I would like to hear some feedback from you folks: is it too fast or too slow? Too easy or too difficult? (I was able to get through all formations in one game, but I’ve been playing it for weeks now! :slight_smile: ). Also if you find any bugs let me know please!.

Here are some screenshots:

And here’s the link to the game:
http://gamebucket.io/game/f0dd4ef1-2641-4d0f-b71f-a90e13f0c95d
(BTW. not sure why I can’t go fullscreen on gamebucket.io - normally I should be able. The game can adapt to various screen ratios btw. )

I suggest you go through Help section first (operate menu with keyboard). The game name remotely references a character from some sci-fi books by Stanislaw Lem.

Again - looking forward to your feedback. Enjoy!
Thanks,
Juliusz

1 Like

wow that’s amazing !!

I love it!

i made mine and went a bit further than the lessons but nothing like that !

So far i didn’t find any bugs or glitches but i didn’t manage to get very far.

Hears mine:

https://www.gamebucket.io/game/55f6b805-f905-4a1b-a58a-2145c412d954

EDIT

Further to my last:
I have noticed that if you pick up the weapon power-up it doesn’t apply until you lift off the space bar and press again i had something similar in mine because the InvokeRepeating was inside the if statement eg:
if (Input.GetKeyDown(keyCode.Space){
InvokeRepeating(“Fire”,0.000001f,fireRate);
}
My solution was to add a condition to the if containing the cancelinvoke eg:
if (Input.GetKeyUp(KeyCode.Space)|| powerUpPickedUp)
{
CancelInvoke(“Fire”);
}

Also dont know if its intentional but sometimes your formations move such that enemies leave the play area. of course these two features i have mentioned could be intentional so in that case ignore me :slight_smile:

1 Like

Hi Gareth,
Thanks for your feedback.

I see what you mean with the fire rate not changing immediately after taking the power-up. Honestly, I never noticed that before! :slight_smile: I might correct it, since technically the game is not released yet. (although I don’t feel like spending even a minute more on this project! :slight_smile: :wink: )

The formations moving outside the screen - that’s intentional indeed and is used in a few other formations throughout the game.

I like your game too - the title screen has some freshness to it, with the simple act of making the stars flowing horizontally. Personally, I found the players projectiles a bit too slow though, as it was hard to aim at faster enemies.

Thanks again for posting,
Juliusz