Hi,
So… I got carried away a bit with this Laser Defender exercise and spent last four weeks on making a real game out of it!
It’s at beta stage now - it will be soon released on itcho.io for free.
It’s impossible to list every single feature or improvement I made, but here’s a quick attempt:
- 16 formations with increasing level of difficulty (aiming at 30-40 for the final game)
- complex formations movements, including rotations and soft turns
- 6 enemies that differ by shape, size, weapons and behaviours etc… (adding some more for the final release)
- artificial intelligence - enemies can dodge bullets (with varied precision), use power shields and shoot at player instead of randomly
- improved graphics - stars with planets and nebulas
- special FX - explosions, smoke from hitpoints, thrusters etc…
- nicely crafted Start, Help and Credits screens
- power-ups and life bonuses
- game pause, abort, ability to continue where you started, difficulty level increasing when you finish
- and occasional meteor rains for a break
I spent a lot of time on balancing the gameplay, so it plays smoothly and nicely. But I would like to hear some feedback from you folks: is it too fast or too slow? Too easy or too difficult? (I was able to get through all formations in one game, but I’ve been playing it for weeks now!
). Also if you find any bugs let me know please!.
Here are some screenshots:
And here’s the link to the game:
http://gamebucket.io/game/f0dd4ef1-2641-4d0f-b71f-a90e13f0c95d
(BTW. not sure why I can’t go fullscreen on gamebucket.io - normally I should be able. The game can adapt to various screen ratios btw. )
I suggest you go through Help section first (operate menu with keyboard). The game name remotely references a character from some sci-fi books by Stanislaw Lem.
Again - looking forward to your feedback. Enjoy!
Thanks,
Juliusz




)