First of all, here’s my Pawn:
The thing here is that I aimed for a High Poly model at first, but I ended up having a semi-High Poly one. That happened because I followed the steps below:
- Aiming to 3D print my models when finishing the whole Chess Set, I decided to make them High Poly, in order to have as detailed printed results as possible. So first question is, is my assumption above right? The more detailed I want my model to be printed, the more High Poly I have to make it? Also, supposing that my model carries no intersections (I used the Bridging technique that we learned in order to ensure that), is there any limit in my model’s Verts, Tris and Mem, above which it cannot be 3D printed? Can I print a 234,3 MiB model?
- I found it a great idea to use the Subdivision Surface Modifier on my Pawn’s body, following Mike’s steps (Extruded up the Base’s above Face etc.) and then using the above Modifier to smooth the Pawn’s body and everything was fine, as I wanted it to be, including the geometry, which was not that complicated (approximately 45 MiB of Memory, which I think it is good for a High Poly model). But when I Applied the Modifier, the geometry changed, becoming so much complex, that the Verts, Faces and Tris became thousands and the Memory of my model was augmented. As for the shape of my model, nothing changed, everything looked exactly as I wanted it to be. The Render and Viewport were 2 before I Applied the Modifier and the Quality was 3. I also used a 4 at both the Render and the Viewport, just to experiment, and ended up with more geometry than the 2 and 2 ones.
- Not knowing how to solve my problem, I just started to manually Dissolve Edges from my Pawn, trying to cut down the Verts’ and Tris’ number, while keeping its shape as unchanged as possible. So I ended up whith the model above and I like it, but it has Verts: 4,586 | Faces:4,584 | Tris:9,168 | Mem: 234,7 MiB. Can I 3D print it or is it too big? The model’s shape ended up being a 32gonal I think, that’s why I’m calling it a “semi-High Poly”. I like it and I want to make all the other pieces like this one, but will it be possible to be 3D printed or not? Because, if not, it will be a waste of time for me to proceed in making the rest of the models following the same procedure.
Finally, why is the Subdivision Surface Modifier acting like this? Before Applying it, the geometry is great and kept low and when I hit the “Apply” button, the shape of my model is exactly how I want it to be, but its geometry changes.
Please let me know if anyone can answer my questions, I’m stuck and cannot proceed!
Thanks in advance.