Particles not working unity 2018.4

Hey, I’m currently watching Complete C# Unity Developer 3D: Learn to Code Making Games on Udemy and watching “Introducing Particle Effects”.

I can only get particles to actually work in the scene editor OR in game mode when i turn on “Play On Awake”. When calling Play() / Stop() nothing happens. Does anyone else have this issue?

1 Like

Can we see your code? Did you try adding a print statement to confirm that Play is being called?

Yeah, the code is 100% being called, i have a print statement their and it’s being written to the console.

Console Output
2020-03-19 15_45_02-Rocket - Level 1 - PC, Mac & Linux Standalone - Unity 2019.3.5f1 Personal PREVI

Prefab/Instance links:


Fields:
2020-03-19 15_46_29-Rocket.cs - Visual Studio Code
ApplyThrust();
2020-03-19 15_46_51-Rocket.cs - Visual Studio Code

I’ve just updated to Unity 2019.3.5f1 (64-bit), still no change.

Here is the actual project: Uploading: Rocket.zip…

Edit: If i have “Play On Awake” checked then they show, but any call to .Stop() does not stop them either, and they are then always on.

Thanks for your help.

S

I’ve managed to figure out what I was doing wrong. When i dropped the particles on the inspector window, i dragged from the assets prefab. I should have been drag/dropping from the child under Rocket ship.

I hope this helps someone out.

Thanks!

2 Likes

Glad you solved it! Nice project by the way!

Thanks dude:)

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