I’m pretty sure i did something wrong.
Both my fox object and its body child have the same animator controller. At this moment, they are moving at different speeds, I guess the child is moving with 0.3+0.3 whereas the parent is moving with just 0.3
When i click the parent, and the animator tab, what i see is fox: walking, fox: attacking, fox: jumping, always in yellow, whereas when i click the child, i see body: walking, body: attacking, etc. in black. is it how it’s supposed to be?
2ndthing : I’m managing to activate the isAttacking bool parameter of the lizard through the script, but it’s only affecting the parent animation, not the child’s ( i can see the box being checked as soon as the lizard hit an enemy), so it is having no effect whatsoever