I’m working on creating a palette for all my game art so I can limit the colours and be consistent in all my pieces. To test out the palette I tried recreating the slimes and the balls from the course.
The first row is the slime I made in the course, copying the instructor.
The 3rd row is the “good” palette using fully saturated colours, the 4th row is the “bad” version. The 2nd row is the “good” one using a slight desaturation on the base colour and first shadow shade.
The 5th row is the balls in the good palette and the last one if the same but with the slight desaturation.
I’m not 100% happy in all the toning, especially on the yellows and greens. Any feedback/advice is appreciated