Outside Topic: GrappleShot/Hookline Variables issue : UE5

I’m looking for some assistance on a topic outside of the Unreal Engine course which includes the following tutorial: Unreal Engine - Grappling Tutorial (1/4) - YouTube

I have this issue (see image), where the local variable I created can’t be connected to the GetActorLocation node because it’s an “Actor Action Utility Object Reference” and not an “Actor Object Reference”. Is there a way to get these connected or should I be using a different approach? Or guidance on where I can go to get this answered?

I understand the difference between the tutorial and my project is that I’m using Unreal Engine 5.

Looks like in the tutorial he has CurrentTarget as an Actor Reference. Is there a reason you need the different type?

Thank you for your time and reply.
I didn’t think I needed the different one, I just figured since I was using UE5, something had changed between engines in regards to how promoting an array variable worked.
I eventually found my problem was the function’s entry node. I think I just mis-clicked in the beginning so it was set to an Actor Action Utility. The two categories are next to each other in the dropdown list.
Embarrassingly, I just wasn’t paying close enough attention.


No worries, it happens to all of us!

I’m glad you worked out the solution to the problem.

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