Our 2020 Content Vision

I’ve heard rumors that Blender will be releasing a capability similar to Substance Painter, I think I would wait to see what that is like before committing to Substance Painter.

The Game Engine Architecture seems a bit out of place. It almost seems like building an entire game engine, but you mention using Unreal.

I do feel like you have the correct breadth of classes, this covers all of the bases. I’m slightly worried about what seem to be repeat classes, like the Blender/ Unity courses, but… Overall these seem to have everything that a small game studio, or for that matter a larger one, needs to know!

Also, as a side note, you might consider advertising this on Kickstarter, it might bring more Lifetime members to the campaign!

I actually like the sound of the Biz /design track +1

I just think that its something that everyone knows they need, but very few people take the dive into learning the full lifecycle of a game/app. There is alot on the interweb about the technical side of coding etc, just not enough on the design and business side of it.

its a perpetual cycle that if any one part falls out of focus it can have big ramifications of how the product does.

And i like the Design part of it, as if you dont design to suit a target audience or demographic or choose to ignore them its doomed. constant communication is good with the future/current players as it provides a connection that says you listen, think and your just not another money grabbing company.

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I like the general direction, but my biggest concern with some of the more specific topics is the engine it’s used in. You can’t really do a similar thing to Windows and Mac shortcuts (eg. Win: CMD C or Mac: Ctrl C) because the languages and methodology both engines use are quite different.

I feel like choosing one engine over the other will leave a lot of people yearning for a particular course and I can only speak for myself when I say that I intend to focus on one engine for the time being as I don’t have the time or mental capacity to be switching back and forwards…I’m not that smart!

I look forward to seeing how this develops though.

I personally think that the direction chosen is the right way to go, I’m sorry @B4ttleCat if it is not the one you personally chose. This whole thing revolves around Unity with a bit of Unreal thrown in. The complete Unity course, the Blender course, the physics course, the Unity exam course, the VR course, and the upcoming RPG course are all based in Unity 3D. The only course offered by @ben that is the oddball course would be the Unreal course.

As far as the issues with commands in the engine, you will get that no matter what engine you use. That is why most games are PC only, and very few AAA games even make it to Mac. That is because they have to re-code all of the controls for the specific platform. Hence the reason that most Mac users either bootcamp with windows (like myself) or use a windows skin (like wine, parallels, etc). That’s also the main reason why most major games do not get ported from PC to console if they were mainly created for PC. MMOs are a great example of that. You couldn’t take a game like World of Warcraft and just port it to console without a huge rework of most of the code. Games like DC Universe, however, were created for both. For a long time, PC and Playstation players could not interact though. Sony finally got those 2 combined, but you still can not log into the same account on either PC or console… you have to have 2 separate accounts. They just recently added XBox One support, but they are segregated from everyone else.

I think the structure looks great overall! There are so many great looking courses there, but probably the one I’m most excited to see is The Complete Game Designer. If only we could speed up time and have them all now! :slight_smile:

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I’ve tried a few times to get a game design course here. I think now that Rick is a part of the team that’s a good possibility, but I don’t think Ben ever quite understood exactly what I wanted to see with a game design course…

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We get it Ben (I hope), we just never got to it. With Rick helping, and a solid longer term plan this will become a much more major feature of our courses as we evolve them.

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Fair enough, I’m definitely glad to see it on the list!

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I’m very grateful for all your feedback, engagement, comments and support Ben - you’re a great man. Must be the name :wink:

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FYI Discourse support have found the issue with this thread crashing browsers, and will be fixing it next week.

I’d like to attend a course to learn how to create video like movie title sequences, or the famous Prince Sign o’ the times video (https://www.youtube.com/watch?v=Zx4UgHCLGHg) or this kind of videos https://www.youtube.com/watch?v=BsekcY04xvQ or https://www.youtube.com/watch?v=BsekcY04xvQ

I don’t know how many tools are needed for this kind of project, but I believe you can figure out.
Neither I know if all these works are enclosed in just one category: they have 2D and 3D elements, typograhy, drawings, music, sfx.

Hi there, so for this type of thing, and the RPG, I think we need to consider another “layer” on the cake where we do deep-dive projects across all disciplines.

@jonvon73 in the spirit of helping you out, and not wanting to push you off this tremendous site, it sounds like you’re more leaning towards After Effects. A great resource for that is Video Copilot.

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+1

That’s a great idea.

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@ben Might I suggest we see how well the RPG project goes before taking that too much in to account? But generally I quite agree.

What was / is it @ben?

Something weird about a framework they are using. Think something continually re-loaded after the page, possibly triggered by the poll. Fixed now :slight_smile:

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Absolutely, that’s our plan!

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Cool - thanks for the info…

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