very cool game bro!
i found a bug. when you go to reattach the antenna, the options are the reverse of what you select. when i select to re-attach the antenna the original way, it attaches it through the heat shield, and vice versa.
Wow Jamie, that’s one brutal game! Is there any way of actually getting back to Earth safely?
Really enjoyed the suspense I ended up feeling every time I hit A after trying something different!
Yes, two different solutions, everything else is death. A secondary objective is to find all the ways to die
Thanks I’ll look into that.
I finally survived! I’m so happy! It would be interesting to see how the story would progress were you to continue it.
Having read above, I think your solution to your inventory is rather elegant, I might have to borrow that!
I’d love to know what you think of my game, so far no one has played it! Can be found here.
Good luck in the future, I’ll be looking out for your next production for sure!
Right. So on both Chrome and Firefox I’ve encountered a game breaking bug so I thought I’d post about it. It seems to occur when I do the following:
-Go to tool box
-Get wire strippers
-Go to console
-Power down
-Go to electricals
-Use wire strippers
-Go back to console
-Power up
-Go back to main
And there it freezes and I can’t do anything - none of the choices work at that point. Obviously not expected function.
I tried the game on firefox with the same instructions, tried doing some other stuff when I first tried the game, but ran into the same bug when I carried out that sequence.
If it helps, it was google chrome Version 56.0.2924.87 and Firefox 43.0.1
I did enjoy it up to that point though! You’ve inspired me to make my own dinosaur based game - and possibly many more, who knows.
I really liked this, kept me interested till the end ^^
Sorry, been really busy with regular work life. I just tried the sequence you mentioned and didn’t seem to have an issue while using firefox browser. I am wondering if you have a chance if you could type out exactly the key entries in order that you did to reach the crash you experienced.
The odd part is the order your describing is basically a fairly standard approach most players take. I cannot understand why you’d be having an issue with it.
Thanks for the response though. I appreciate anything offered to help.
Thanks!
Glad to see this game is still being enjoyed half a year after I programmed it! I am surprised people are still able to find it even!
That looks really good!
I’ve given it 5 minutes and managed to kill myself twice - need to do work now but I’ll be giving it a proper go tonight
i found a bug. when you go to reattach the antenna, the options are the reverse of what you select. when i select to re-attach the antenna the original way, it attaches it through the heat shield, and vice versa.
Saw the same thing. Re-attached the original way, but it said I did it through the heat shield. It was correct however during re-entry and said it was a good idea not attaching through the heat shield.
Hope this helps.
Great little game you got there.
i found a bug. when you go to reattach the antenna, the options are the reverse of what you select. when i select to re-attach the antenna the original way, it attaches it through the heat shield, and vice versa.
I couldn’t reproduce that either at first @betteridge.jamie. I figured it out after. You are missing one scenario I think.
- Strip the wire but do not reconnect it
- Turn the power back on
- Main will be still fine. If you try to go back to the electrical panel when the wire is stripped but not attached and the power is on, that’s when things go south.
Try this key sequence:
t w r c p r r e s r r c p r r e
Best of luck
Fantastic job, Jamie, well done.
I found myself immersed throughout and intrigued by the potential outcomes.
As a sci-fi fan I found the setting captivating.
Suggestions and fixes:
- Consider adding a depressurizing chamber connecting the interior of the shuttle to the exterior as the depressurization, upon opening the hatch (pressure inside of shuttle is different from the outside), would surely cast you far out of the shuttle along with anything else that is not securely bolted down, the drastic temperature change would probably also effect electronics.
- Opting to secure the antenna loosely implies that actually secures it tightly to the heat shielding.
- After shutting off the power, obtaining the wire strippers, then attempting to inspect the “larger panel” (by pressing “S”) I could not progress any further - no input commands appeared to be logging, I could replicate this bug twice.
- Upon loosely attaching the antenna and having returned to investigate it, the dialogue implied that it had been firmly attached to the heat shielding.
What I liked:
- The death tally after every playtrhoug, and by extension the multiple endings
- The relevant updates to state changes, for example: what I was carrying and what I was wearing
- The logical and intuitive flow that required a attentive and methodical approach
- The attention to detail - I intentionally checked the viewport again to note if the situation would demonstrate the recent developments, I was pleased to see that it had
- I got to wear an EVA suit
Thoughts:
- Good thing I had the driver equipped when I decided to launch myself to the upper ladder rungs on my second playthrough.
Playthroughs: 6
- Electrocuted after attempting to clean the frayed wired - I assumed the wire strippers had insulated grips - only later did I realise that had I paid more attention I would have noticed that the grips were cracked.
- Brutally “final destinationed” after the antenna came loose and crashed through the outer and inner layers of what I thought should’ve been fused and tempered silicate panes
- Cast out into the burning void after the heat shielding failed on re-entry.
- Hurled out the open hatch - left the hatch open to see what would happen… the result didn’t come as a surprise.
How much time did you spend on this project? Did you enjoy yourself throughout?
Nice game, I enjoyed playing it!
Now on to the course so I can hopefully make my own.
Thanks for sharing and best of luck!
Hi, thanks for the nice comments. Good luck with your own project!
Hi, sorry I didn’t respond sooner. I really liked your post and enjoyed all your insights. It was quite a while ago I programmed this but I recall it taking a few days to complete. Though I spent a lot of time testing and researching new things along the way.
I did enjoy doing it. In fact I am now considering a career change to move into coding.
Go for it, you’ll be an inspiration to some.
I’m now following you on itch.io to keep updated with any progress you make in this career path where game development is concerned. Let me know if you have any other networks that will keep me informed on your progress in this regard, I’m interested to see where it’ll take you.
Good luck!
Hello Everyone,
Just wanted to post an update on this game.
I have (due to a planned career change) decided to focus on this and some other Udemy courses again. As a refresher I went back to this course and started to go through it again. I re-opened my original code for Orbiter 18 due to some reported bugs and wanted to share my experiences as I thought they might help.
First, I’ve learned that when programming this originally I put in a lot of notations into the background code which helped me clearly lay out each section of code and what scene in the game it related to. Such things as **** Start of viewport ********* and ******** End of Viewport ******* included for each section of the code, though likely not the “professional” approach, certainly made it much much easier to debug the reported problems easier afterwards.
However, with the good I also discovered some bad in my original coding. As was mentioned in an earlier post, my game has some inventory items carried from area to area. Also some events occur in the game such as tracking if power is on or off. I originally coded it with simple integer’s for these as it was the simplest thing I could think of at the time. So for instance Int “power” starts by equaling “0” which is on and is set to “1” when it’s off. Likewise if your holding some wire strippers then “strippers” = 0 when you don’t have them and = 1 when you do. I’ve learned this is a bad way to code when you need to debug it later! I wish I had made the code more readable from the start by making them boolean’s instead and more descriptive such as powerIsOn = TRUE or = FALSE and strippersAreHeld = TRUE or = FALSE. This would have saved me lot’s of headaches trying to keep straight when debugging if “antenna” = 1 does that mean it’s fixed or is it not fixed?
On a different note. I am considering advancing the code to allow for touch sensitive button options for selections so I can port it to IOS and Android devices, as well as writing a sequel to the game with more of a survival feel and expanded inventory, however, it’s going to take a lot of additional research on my end to learn how to find somewhat efficient ways as my original inventory tracking method won’t work I expect.
Finally, if anyone has any direction to find a resource for how to save small text based data files within the game so it doesn’t have to be played in one sitting, I’d appreciate it.
Hope everyone is having fun!
Jamie
Oh, and I think I fixed all the previous listed bugs (and a few more unlisted ones) in the game. Try to reproduce the issues if you have a chance and let me know if anything else doesn’t work.