Ok,ok, no more Space Invader

Hello,

i admit I have change some… stuff and mayyybe it’s not really the game we learn to code but I’ve used the basis, i swear !

hmmm, to play it’s by default on mouse move and click to fire (easiest I think), but you can switch to keyboard control, sorry but it’s now ZSQD(wsad for qwerty works) / Space to fire (my gaming behavior, my hand always place itself on these keys to play …)

So now you can shoot’m and try to beat the boss :smiley:

Hope you’ll like it.

NB : one day i’ll upgrade it …

https://gamebucket.io/game/cb80abcc-a4bd-415f-b160-a8e03372336e

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First thought something was wrong. Probably gamebucket loading or not sure, but it was just this for a while:

The game started after about 10 seconds, so if you bump into this just wait a little.


First I was like “It’s way too easy with the mouse”. Then got to the boss. Don’t even try it with the keyboard! :slight_smile:
I think an explosion anim would be nice when you die, and you will do that a lot. :slight_smile:

  • I finally lasted for while at the boss, but still couldn’t finish him. Is it even possible?

  • Wow, I thought it was impossible, but after a 1:14 fight, I killed the boss! (picture, or it didn’t happen! :smiley: )

Is there anything else after this, or I can just be on my way forever?

It’s a pretty nice little game you got there. If you add more content and tune it a little, you are good for release I think.

The boss’ projectiles will shudder even the most seasoned figter pilots. :wink:

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Hey thanks for that feedback :smile:
No, there is no end for that game.
But it could be after I debug it on unity 2017 and I find the time to do it once I’ve done my other projects.

I really like good shmup (it seems that’s the new word) so I’ll go back on it some day.

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That boss battle was sweet. Really nice job. :slight_smile: