Ogre prepared for animation

This is my ogre, ready for animation (had to be an orc or something, but well, I have no DNA kit to check that). I am glad I reached this point of the characters course, and happy to see that I am indeed better at sculpting after some practice (if I compare it to my “astonished demon” from the complete course, there’s a world of difference, though I still am not too good at making eyelids :woman_facepalming:).

Let’s see how it moves around!

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Cool texturing! He kind of reminds me of those giant jawbreakers with the speckled-paint look. I imagine this guy could break someone’s jaw in a different way though! ^v^

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Oops, now I see this went into the Ask section instead of the Show one…

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No worries, I moved it for you (I didn’t notice either actually)

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Very nice end result. Nice skin flecking.

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I love your work.

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Looking Good … :smirk: Eyelids can be VERY annoying !!! Also had Issues with the Multiresolution Bake of Belt and Bracelets ? Colour scheme :+1: Well Done !!! :laughing:

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Nope, I think that this was the only thing I just only had to click and done! But I used Blender 3.4, so I could follow the directions without having to figure out where things were, and I know that many things have changed in the version 4 you are using. :wink:

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I think it’s great. I’m not there yet :crazy_face:

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