Odd tilt when looking around FPS Controller

Maybe I didn’t notice this before, but when I run the initial version of zombierunner I’m getting an odd tilt whenever I look around. It’s the default prefab, unity 5.5. Instead of my horizon being locked if I move left or right, I’m tilting. Is this normal? Here’s a set of screenshots. This is looking straight ahead.

This one is looking right. All I did was slide the mouse to the right and instead of turning my head, it’s just angling the view.

Any ideas?

You must have the X rotation of the Player game object transform set to something else than 0.

That was it. Thanks a ton!

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