Hi I am currently doing Blender 3 D assets for Video Games. This is my version of modular castle using a HDRI invisible for lighting and a sky background from Blender.org Hope you like? But happy for constructive comments. I think to improve the next thing I would do is give turrets a terra cotta color or a slate texture.
Looking good! The ramp in particular caught my attention, that’s a nice detail. I was going to say it needs a drawbridge, but then I noticed that it is indeed there; adding the chains would make it easier to see.
Working with materials should be covered very soon if it hasn’t been already.
As one castle creator to another, I like yours, a lot! BH67 already mentioned that ramp and drawbridge from the castle. I agree that chains would be helpful in elevating that drawbridge is there.
I also like how you played with the flags and simulated the wind
Ta. Yes UV-maps is up next. Ditto on chains.
Looking good. Nice gatehouse.
Walls need walkways or they cannot be defended.
Yes. I have read some on castle’s construction. Certainly the realism could be greatly improved. My main interest in this case was trying to achieve a nice artistic look for a low ply game asset and improve my modelling and rendering skills.
Cheers.