Absolutely loving this course so far! I tried to call upon my variables as many times as I could here.
// Start is called before the first frame update
void Start()
{
Debug.Log("Welcome to Number Wizard Fellow Friend and Traveler.");
Debug.Log("Please Choose a Number Between " + min + " and " + max +"." + " But Don't Tell Me What it is!");
Debug.Log("Is Your Number is Higher or Lower Than " + guess + "?");
Debug.Log("Press Up if Your Number is Higher Than " + guess + ".");
Debug.Log("Press Down If your Numbers is Lower Than " + guess + ".");
Debug.Log("Press Enter When I Have Correctly Guessed Your Number.");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("So, Your Number is Higher Than " + guess + "...");
min = guess;
guess = (max + min) / 2;
Debug.Log("Is Your Number " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("So, Your Number is Lower Than " + guess + "...");
max = guess;
guess = (max + min) / 2;
Debug.Log("Is Your Number " + guess + "?");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("So I Finally Got it! Your Number Was " + guess + "!");
}
}
}