Hey guys, I’m new to Unity, C# and programming in general - I just started this course a few days ago.
After completing the section 2 of the course I decided to try taking on the challenge presented in the section 2’s Wrap Up - to add a feature to the Number Wizard which would enable the user to pick the range of numbers from which the computer would have to make a guess.
I knew it would be pretty challenging since I have virtually no prior experience of programming, but decided to do it because I had a feeling I could learn a few very useful things by doing this.
After a few hours of searching through the Unity API and reading posts about similar subjects on various forums I came up with an idea how to do it using the “Console.Readline” Method available in C#. However, after writing the code, the part of the code containing the Method was coloured red by MonoDevelop and after searching online a bit longer I found out that “Console” didn’t even exist in C# as an I/O (input/output) class.
So my question is : could anyone tell me if there’s another way of getting keyboard input for such a purpose when using Unity , apart from using the GUI ?
I appreciate a healthy challenge, but if the GUI is the only way to get the user input from the keyboard for the purpose of this script, I think it’s really outside of the scope of everything we learned in section 2.

i have been searching for a way to do just that for hours before i decided to take a look on the udemy forums hahaha thank you my man! and yeah i know this is a few months late 