using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
// These Debug's are statements
Debug.Log("Hey ... wanna play a game?");
Debug.Log("Pick a number ...");
Debug.Log("Highest number is: " + max);
Debug.Log("Lowest number is: " + min);
Debug.Log("If I get your number, you will be slaughtered");
Debug.Log("UP key = Higher, DOWN key = Lower, ENTER key = correct ...");
Debug.Log("Let's begin ... is your number: " + guess);
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Higher or lower than, " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Higher or lower than, " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("... I win ...");
}
}
}