Hi all
I’m using 4.19.2
I can not pick up the table
I have 2 errors
it still builds
on line 62 I have a red line under ComponentToGrab
thanks
Hi all
I’m using 4.19.2
I can not pick up the table
I have 2 errors
it still builds
on line 62 I have a red line under ComponentToGrab
thanks
I changed it to this
if (ActorHit){
PhysicsHandle->GrabComponentAtLocationWithRotation(
ComponentToGrab,
NAME_None,
ComponentToGrab->GetOwner()->GetActorLocation(),
ComponentToGrab->GetOwner()->GetActorRotation()
);
}
had to end up taking the true out
found the answer here https://community.gamedev.tv/t/grabcomponent-depricated/17525
I allso add
#include “Components/PrimitiveComponent.h”
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