Hey,
So, I’ve gone through the lecture and what I’ve got matches what is in the code as far as I can tell but I don’t get the proper FVector when I aim around in the scene, I only get 0.000. What’s really strange is that what is being logged out doesn’t even seem to be a vector but a floating point value.
I’m sure it’s something obvious but I can’t see it. Any help is greatly appreciated.
Here’s a screenshot of what’s being logged out when I play: Picture
Here’s my Github, my AimingComponent.h, and AimingComponent.cpp.
Thanks!