I can’t for the life of me figure out what is going on with my camera? When I push anything too far back into space (in this case back on y-axis), the camera bends and distorts it in such an odd manner. But once I scroll out of the camera view, everything appears to be in place. Does anyone know what could be going on to cause this funkiness?
I’m no pro but I would take a look at the object data of the camera (properties) - there look for clipping and experiment with the end of clipping just an idea
If you increase the clip end value that marty65 showed, you can solve that problem. Or you can try changing your camera lens. 50 mm is generally used for close up shots. Try 120mm for example or 100mm
Thanks for the advice! I haven’t quite gotten to modifiers yet, the bend in the backdrop was made using a cube mesh and the bevel tool.
I ended up playing with the clipping as Marty65 suggested and that ended up working! I appreciate the troubleshooting though!