Well, got carried away with the idea of the animated lamp, I did the simple rigging, quite easily… But then I decided to do another lamp that is more what I have on my desktop… And I’m totally lost when it comes to make its bones… Can someone give me a couple of hints, an idea, or more on how you would rig that lamp?
The model is not finished, a lot missing, but technically I wanted to give a shot at rigging it now. I just can’t get the whole logic behind these bones… Where do they lock? What does lock where? Are the locking points the tails and heads? Locked are the meshes in contact with these and that are childs of them?? Thanks for your lights