using UnityEngine;
using System.Collections;
public class NumberWizard : MonoBehaviour {
// Use this for initialization
int max;
int min;
int guess;
void Start () {
StartGame();
}
void StartGame () {
int max = 1000;
int min = 1;
int guess = 500;
max = max +1;
print ("Welcome to NumberWizard");
print ("Pick a number in your head but don't tell me!");
print ("The highest number you can pick is " + max);
print ("The lowest number you can pick is " + min);
print ("Is the number higher or lower than" + guess);
print ("Up = higher, down = lower, return = equal");
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.UpArrow)) {
min = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.DownArrow)) {
max = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.Return)){
print("I won!");
StartGame();
}
}
void NextGuess () {
guess = (max + min) / 2;
print ("higher or lower than " + guess);
print ("Up = higher, down = lower, return = equal");
}
}